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Devlog
Update 2.4.2 – Big balance pass: fewer chests, fewer relics, more pressure
October 23, 2026
by
binjack
Hi everyone! Update 2.4 added a lot of new stuff, and the balance suffered. There were too many chests, too many relics, a few weapons that outshone everything else, and normal rooms were barely dange...
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Update 2.4.1 – Balance: fewer chests, tougher enemies
October 23, 2026
by
binjack
Hi everyone! Update 2.4 brought a lot of new loot, and honestly, too much of it. Chests were everywhere and the big ones showed up way too often. That made runs too easy. Here's the fix. FEWER CHESTS...
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Update 2.4 – Jackpots, special rooms, spectacular chests and lots of quality of life
October 23, 2026
by
binjack
Hi everyone! This is the biggest update so far, and almost all of it comes from your feedback on Reddit and here. Some of you said that after a while you knew what to expect from a run. So this update...
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Update 2.3 – A better first minute and punchier combat
October 23, 2026
by
binjack
Hi everyone! One player told me they were confused at first until they realised it's a survivors-like. That's on me, so this update makes the first minute much clearer, and makes combat feel better fo...
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Update 2.2 – The depths bite back
October 23, 2026
by
binjack
Hi everyone! This update comes straight from your feedback. Several of you said the game was too easy: you could just stand in one spot, there was a lot of healing and the traps barely hurt. One playe...
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Update 2.1 – A cleaner interface: new title screen, new HUD, clearer upgrade cards
October 23, 2026
by
binjack
Hi everyone! Update 2.0 gave the worlds a new look. Update 2.1 does the same for everything around them: the menus, the bar at the top and the upgrade cards. NEW TITLE SCREEN - The logo now has the sa...
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Update 2.0 – A visual overhaul: every world looks the way it should
October 23, 2026
by
binjack
1
Hi everyone! Update 2.0 is all about how the game looks. Some of you told me that parts of the game looked a bit off, and you were right. So I went through every world and fixed what bothered me most...
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Update 1.9 – 31 achievements, and every one of them matters
October 22, 2026
by
binjack
Hi everyone! The achievements got a complete overhaul. There are now 31 instead of 8, and they actually do something. What's new: - Every achievement has its own icon - Most achievements give you a sm...
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Update 1.8 – New class: the Necromancer
October 22, 2026
by
binjack
Hi everyone! Hollowdelve has an eighth hero: the Necromancer! She doesn't fight alone. Every enemy she defeats has a chance to rise again as a skeleton that fights on her side. The more skeletons you...
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Update 1.7 – Daily Challenge: one run, the same for everyone
October 22, 2026
by
binjack
Hi everyone! Hollowdelve now has a Daily Challenge! Every day there's a new run that is the same for every player: - a fixed hero (sometimes one you haven't unlocked yet, so it's a free try) - fixed w...
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Update 1.6.1 – Bug fixes: no more monsters in walls
October 22, 2026
by
binjack
Hi everyone! A small bug fix update, thanks to your reports: - Flying enemies (bats, eyes, spirits, moths, owls, lanterns) can no longer fly through walls and pillars. They still fly over pits and wat...
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Updates 1.4.1 – 1.6: Two new acts, three new worlds and lots of quality of life
October 21, 2026
by
binjack
Hi everyone! The last few updates were mostly about your feedback. Here is everything that changed from 1.4.1 to 1.6 in one place. UPDATE 1.6 – SEVEN ACTS The descent is longer now: a full run has...
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Update 1.4 – Class Mastery: level up your favorite class
October 21, 2026
by
binjack
Hi everyone! After the class weapons in the last update, every class plays differently, so now it should also be worth sticking with one. Update 1.4 adds Class Mastery. How it works Every run gives th...
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Update 1.3 – Every class gets its own weapons and relic
October 21, 2026
by
binjack
21 new class-exclusive upgrades: each of the 7 classes now has 2 signature weapons and 1 signature relic. Hi everyone! Until now, all classes shared the same pool of upgrades, so after a few levels a...
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Hi everyone! Update 1.2 is here, and it's a big one.
October 21, 2026
by
binjack
🥊 New class: the Monkey Boxer The seventh class fights up close with lightning-fast punch combos. Every third punch is a heavy hook that sends enemies flying and heals you a little. His special, Fi...
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Update 1.1 – No more pickup radius, everything comes to you
October 21, 2026
by
binjack
Hi everyone, and thanks a lot for playing Hollowdelve! The first update is about something that just didn't fit the game: the pickup radius. In a game where your weapons fire on their own, you should...
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